AI Insights · Timothy · July 2022
Top Interactive Story Games in France, Q2 2022
In Q2 2022, interactive story games in France saw varied performance trends in weekly downloads, revenue, and active users. Sensor Tower provides comprehensive insights into these metrics.
In the second quarter of 2022, the top interactive story games in France showed diverse performance trends across weekly downloads, revenue, and active users. Here’s a closer look at the data from Sensor Tower for the top five games in this category.
Chat Master! experienced consistent weekly downloads, starting with approximately 19.7K at the end of March and gradually decreasing to around 12.6K by the end of June. The game's weekly revenue fluctuated modestly, peaking at $14 in early April before stabilizing around $5 in late June. Weekly active users saw a peak of 52.6K in mid-April, followed by a decrease to about 40.8K by the end of the quarter.
Episode - Choose Your Story showed a steady increase in weekly downloads, climbing from around 6.7K in late March to approximately 11.4K by the end of June. Weekly revenue for the game remained relatively stable, ranging between $4.3K and $6.4K throughout the quarter. Active users also saw an upward trend, peaking at around 53.9K in mid-June.
Chapters: Interactive Stories experienced a decline in weekly downloads, starting at 11.8K in late March and dropping to about 4.5K by the end of June. Despite this, the game maintained a strong weekly revenue, peaking at $62.8K in early April and stabilizing around $48.6K by late June. Weekly active users showed a declining trend, from 87.3K in late March to approximately 65.1K by the end of June.
Journeys: Romance Stories saw fluctuations in weekly downloads, with a notable rise to 9.8K in early June. The game's weekly revenue ranged from $2.6K to $4.7K throughout the quarter. Active users showed a positive trend, increasing from 27.4K in late March to around 37.9K by the end of June.
Love Sick: Stories & Choices had a steady performance in weekly downloads, peaking at 6.6K in late April before settling around 4.1K by the end of June. The game's weekly revenue remained stable, fluctuating between $3.3K and $5.2K. Active users saw an upward trend, peaking at 16.6K in late April and ending the quarter at approximately 12.9K.
For more detailed insights and data, visit Sensor Tower.